Category Archives: Diary

Monthly report of the one week I dedicate per month to Synthetic Image research.

Synthetic Image research in April

Apart from a delightful visit to the National Gallery in London which allowed me to study especially the work of Carlo Crivelli, not much happened this month. I have abandoned the Blender tutorial about modeling a human figure because it felt useless. In an attempt to understand the style of the Old Masters better, I did model a face based on the wonderful Portrait of a Young Woman by Petrus Christus. But while the exercise was useful for technical reasons, I didn’t make me much wiser artistically.

This month I experienced a rather intense “crisis of faith” caused primarily by the realization that I am involved in way too many projects to actually get any satisfying results in any of them. These are all rather elaborate projects and given that I am approaching the age of half a century, I decided to prioritize and focus.

A major factor in my choice of priorities is the contrast between the considerable know-how that I have already acquired and my desire to learn new things. It would be wasteful to not apply and deepen the skills I possess in favor of becoming an amateur at something new (like 3D modeling). Of course working with computers implies a certain level of continuous learning. But I want to stop trying to do everything in favor of actually getting something done.

I have realized that, while I enjoy research and study, not actually creating and working towards a release frustrates me immensely. And it causes a vicious circle where research increasingly feels like it is holding me back, rather than informing creation. Having a multitude of things on my mind renders it unclear what I should be doing next. The result is in fact very often procrastination, to escape the insecurity I presume. But given the overload of work, of course losing time only aggravates the problem.

I still intend to create the diorama of the Archangel Michael, but I will attempt to do so applying mostly skills that I already possess. After all, the goal of this project is to create a scene that encourages contemplation, in the way of the art of the Old Masters, and not for me to learn how to model better. I think I possess enough know-how to make something interesting. And the research that I have been doing, especially of Old Master art, will allow me to redirect this know-how towards this new goal.

So far my creative life has been focused on things that bring joy to others. But as the age of fifty approaches, the importance of things that bring me joy is growing. They started as hobbies vital to my mental balance while creating for others, and also inspiring creatively. But I feel that half a century of working for other people earns me the right to indulge myself a little in the time I have left. So yes, I will continue to learn music and practice classical guitar, and I will devote more time to projects that I feel especially passionate about, even if they may not be of any use to anybody else.

Ironically, having a much clearer structure in my life, and a sense of priorities, may end up being the only way to actually make all of the things on my list anyway. In my experience, creative satisfaction in one project can motivate and inspire others. While lack of focus reduces the possibility any creative output at all.

With many projects going on simultaneously, it’s easy to become cynical. I may deeply care for all of them but when they don’t live up to my expectations, as a direct result of spreading my energy thin, I lose courage. Dedication will allow me to pay attention to all aspects of a project. Not just the broad strokes. And I think that can be highly rewarding.

The main focus with Tale of Tales has been on the medium of videogames. Each one of our creations was a stepping stone, an experiment in a different direction, to see what could happen there with that medium. We were dedicated to that exploration more than to any project in particular. And while that is perfectly understandable in such an under-explored context, it doesn’t necessarily make for the best possible art.

While in Brussels for a classical guitar festival, I noticed that the top of city hall is decorated with a golden Archangel Michael. So I leave you with this image search result page that inspires the next step in the project.

— Michaël Samyn.

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Synthetic Image research in March

Our visit to the Kunsthistorisches Museum has filled me with so much inspiration that it proved a little difficult to get real work done this week. But I’m very determined about the next steps.

Collecting notes and photos from the visit took a bit more time than expected. And the 8th anniversary of our game The Path and sharing its new build for Windows 10 also affected the plans. And of course there were the classical guitar studies which I’m taking more seriously than before. I arranged my attendance of the Koblenz Guitar Festival in May. And I visited Ghent’s very own superb luthier Karel Dedain to try out his newest creation.

I did manage to continue the Blender modeling tutorial. Learned about modeling the face this time. Most of the tutorial focuses on modeling the shape which requires a sort of intuitive knowledge of anatomy (that I don’t really possess and honestly am trying to avoid somewhat in order to retain some of the naivety that I admire in early Old Masters). The way that this tutorial doesn’t explain the logic of the structure and instead just shows somebody doing it amazingly well, is not very useful anyway. Most of the instructions are in the form of “adjust the shape”. So I might abandon this thing. Maybe I should do an anime modeling tutorial, instead of a photographically-realistic one. Maybe those shapes are closer to Flemish Primitives.

Putting so much time into acquiring new skills sometimes seems a bit wasteful. I feel I already know a lot. Maybe it would be wiser to apply the knowledge that I have instead of learning new techniques and not actually creating anything. Maybe I should stop doing tutorials and just model what I can.

One of the things that caught my attention in the museum in Vienna was how very refined surfaces are treated in the paintings that I admire. Even with wonky perspective and incorrect anatomy, the artists manage to depict lush materials that give a more sensual sensation of realism, rather than a purely visual one. This made me think I should focus my study more on texturing and shading than modeling.

The museum visit inspired a great idea for interaction with the diorama in Virtual Reality. So I worked a bit more on the simple figure I modeled last month and used it to create a prototype in Unreal. I like the result so far. Some things didn’t work because interaction in VR is very tricky when hoping to avoid nausea.

There is a text that I need to write about an important decision that I have made concerning aesthetic style and conceptual approach of the diorama. I will post that soon.

I’m concerned that all this research and thinking and writing might be getting in the way of actual creation. Sometimes it feels like procrastination: it’s easier to design concepts and develop theories than to actually make something. So next month I will focus more on making! And based on the results we’ll see where I need more theory or research.

— Michaël Samyn.

Synthetic Image research in February

The central event of this week’s work on The Synthetic Image was a visit to the Louvre museum in Paris. Intended to study the two paintings of Archangel Michael by Raphael, the hours spent roaming the endless museum halls also inspired a great many ideas. More about that here.

To prepare for the visit I read up a bit about Raphael’s life and work. I discovered how 16th century art historian Giorgio Vasari deeply idolized the painter for his politeness and friendliness. In stark contrast to contemporary colleague Michelangelo, apparently: “Nature created Michelangelo Buonarroti to excel and conquer in art, but Raphael to excel in art and in manners also.”

This renewed encounter with the high renaissance did however make clear that, despite of my deep enjoyment of this and later art, what I am hoping to approach in The Synthetic Image is only really present in earlier art. Sadly the museum rooms dedicated to the Northern Renaissance were closed for restoration. And the Louvre only has a few pieces by Southerners (Crivelli and Botticelli) that help my research.

In terms of actual work, I continued my tutorial in Blender with the basic modeling of a face. And while I do learn about some handy modeling features, the tracing of photographs in this tutorial seems to counter the anti-photography stance of my project. I do learn techniques but the tutorial doesn’t help with more technical aspects of either mesh construction or human anatomy.

The day after the visit to the Louvre, I was still exhausted from the trip. So i didn’t get much done. Something to keep in mind for future journeys!

On Friday I had planned to work some more on the diorama prototype. But since I didn’t want to work with Unreal’s standard mannequin character, I looked into an add-on for Blender called Manuel Bastioni Lab. This application can generate human bodies based on given parameters, including a poseable rig. It’s very impressive software but the choice between heroic, realistic and anime styles doesn’t make it suitable for my needs. The models are also far too detailed for my current prototyping needs.

I decided I should model some figures myself. Confronted with the empty startup scene in Blender, however, I felt at a bit of a loss on how to start. So I did a tutorial for modeling a very basic human figure. I ended up having quite a bit of fun modeling the shape better than in the tutorial. But I also realized that I lack some basic knowledge about the form of the human body. So I decided I need to study that a bit. I don’t want to learn actual human anatomy for fear that I would lose the naivety that I share with the early renaissance painters. So I started collecting screenshots of low poly meshes to sketch from.

Moodboard for the design of the Diorama of Archangel Michael

And finally I worked on the design of the diorama and created a moodboard with decisions about scene, colors, clothing, etc. I realized that I can’t help being modern. No matter how much I admire the Old Masters, I keep having ideas that one would never find in their work, but that might appear in more recent art. Such as my desire to depict Lucifer as almost human, much like Michael. This is something that artists had only been doing since the baroque. In earlier art, Lucifer is always depicted as a grotesque monster. Indeed one can see this evolution in Raphael’s own work: his early Lucifer resembles a dragon, the later one a satyr.

Sadly I didn’t get around to prototyping the design. Looking forward to doing that next month!

— Michaël Samyn.

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Synthetic Image research in January

The first week I had reserved for The Synthetic Image research project sadly suffered from several unwelcome distractions and interruptions. Excessive rainfall had caused clogged drains in our new home that took two days to investigate and repair. Our car had a flat tire that needed to be fixed. I had to do some accounting work and there were the usual groceries and guitar lessons.

I did manage to look up the locations of paintings I want to study. I wrote an introductory text to the project, described my diorama creation plans and analyzed Crivelli’s painting of Saint Michael that I hope to see one day in person in London.

I started the tutorial series by Angela Guenette for Character Modeling in Blender. This taught me some handy modelling features that I wasn’t aware of. And I learned how to model an eye with a recessed iris and an extra layer for the cornea. The realist purpose of this method did make me wonder if it would be at all useful towards achieving the “Primitive” style I am after. But I need to learn basic skills.

On Friday I set up a rudimentary diorama prototype in the Unreal engine with the default mannequin and cursor key input. While simplistic, it does give me a lot to think about. I also briefly investigated Virtual Reality camera handling in Unreal.

An eye in Blender and a mannequin in Unreal.

Unfortunately I suffered from an inclination to procrastinate on Friday. Which is silly because as soon as I do actually start working, I enjoy it a lot. But then there’s too little time left. I’ll do better next month!

Tomorrow, Sunday, I plan to visit the Museum of Fine Arts in Ghent to hopefully take a closer look at some of the Mystic Lamb panels while the restoration crew is not at work. And maybe there will be other pieces that attract my attention.

— Michaël Samyn.

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