The Unreal Forest: step 4

It has been too long since we updated you on our progress remaking the Endless Forest. The main reason is that we have been away from our studio for over half a year due to art residencies in Poland and Italy where we concentrated on other projects.

But that doesn’t mean nothing happened on The Endless Forest. Quite the contrary!

We have extended the tiles of the game world to match the size of the forest of Phase One. We have added proximity detection of trees and the matching rubbing activity. This served the implementation of Forest Magic: when a deer rubs a pine tree, a pine cone falls out. And when the deer eats this pine cone, it gets the magical power to change the look of another deer’s antlers. We have implemented this entire routine so that it can be easily expanded to include the other magical spells, which we will add next month. We have also worked on the action bar with the buttons to make it behave as it does in the current game.

Our art residency in Rome lasts one more month. But we are bringing our computers and file server so we can continue development, even if it only happens at a fraction of our normal speed. If all goes well we should be able to post another update by the beginning of February.

Thank you for your support and your patience. We apologize for our slowness. But please trust that we are fully dedicated to this project. The thought that we will be able to spend more time on it soon makes us glad.

Meanwhile, we hope you’re having the best of holidays and wish you a wonderful 2018, in the Forest and beyond.

—Michaël & Auriea.

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