I am Michaël.

I've been a webdesigner.
I've been a net.artist.
I've been a game author.
Now I create in virtual reality
for the glory of the almighty God.

Please read my bio

Born in 1968 in Belgium, trained a graphic designer, Michael Samyn started creating digital art when the world wide web appeared on the internet. In 1999 he formed the net.art duo Entropy8Zuper! with Auriea Harvey. A few years later the couple turned to videogames as Tale of Tales with art game classics as The Graveyard and The Path. Starting in 2015, Michael has focused on interactive virtual reality scenes such as Cricoterie, Compassie and The Viriditas Chapel of Perpetual Adoration. He currently lives and works in Rome, Italy.

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Previously …

2021

Compassie is a pietà in virtual reality. You take the place of the Holy Virgin and mourn the death of your son.

2018

Cricoterie is virtual reality tribute to Tadeusz Kantor's Theater of Death.

2016

Cathedral-in-the-Clouds is a large umbrella project for the creation of contemplative dioramas inspired by christian narratives and iconography.

2015

Sunset is a videogame in which you play an immigrant who cleans the penthouse of a wealthy art collector in war-torn South-American metropolis in 1972.

2009

The Path is a horror game in which you lead six sisters through a dark forest to meet their wolves.

2000

Eden.Garden is a web browser that renders the HTML code of any website as an interactive three-dimensional Garden of Eden.

1999

Genesis celebrates the encounter of Auriea and Michael in Flash and Dynamic HTML.

1998

The seventh interface for my web design portfolio was the beginning of a fancy tale.

1995

Home is my first net.art piece created as Group Z, Belgium.